Heroes of the Feywild is a 4th edition Dungeons & Dragons rules supplement published in November The book introduces three new player races. Player’s Option: Heroes of the Feywild enables players to weave the acclaimed Star Wars Roleplaying Game and the D&D Essentials line. 1) Where can I find more about the FeyWild in D&D? . Heroes of The Feywild ( 4e supplement) gives a fair amount of information about the.

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One-Hour Review: Heroes of the Feywild

Return to Book Page. Preview — Player’s Option by Mike Mearls. This book includes new options for all characters, not just characters with the fey origin. Players participating in the Dungeon Player’s Option: Paperbackpages. To see what your friends thought of this book, please sign up. To ask other readers questions about Player’s Optionplease sign up.

Lists with This Book. This book is not yet featured on Listopia. Mar 12, Ryan Stewart added it. Herofs using it for 5e so naturally the stat blocks don’t translate, but holy smokes this was useful for world building.

It was extremely useful for me in making better use of the Seelie and Unseelie Courts, as well as establishing a living, breathing magical setting and some whimsical and tricky NPCs for my group. Top notch for any building any feywild adventure, regardless of edition.

Nov 16, Marcelo rated it liked it Recommends it for: People that like playing with the Bard, the Druid, the Ranger, and the Barbarian. Recommended to Marcelo by: Jeff Greiner, from Herpes Tome Show.


At fist, I though “oh boy, a book about fairies and geroes, rainbows and unicorns, all pink and flowery Of course there are pixies and hroes, Princes of Summer and cities of eternal autumn, but they’re the ones from old Greek and Irish myth — dangerous, deadly, incredibly powerful and not at all impressed with humanity. It’s the kind of fairy tale that reminds you all too well how fragile mortal life is, and how fleeting our achievements are compared to the immortal and godlike beings from beyond the Veil.

I need to give special praise for the layout of this book. Throughout the pages you see leafs, masks, branches and uncut stones decorating — a very nice touch that conveys the idea of a book about the Feywild. But the best part are the “Bard’s Tales” sections, side-blocks of stories small and large, conveying the most interesting, strange, and bizarre folklore tales.

They not only set the mood at every chapter, section, and page, but also give immense amounts of material to weave into your games if you want to. The only downside of the book is the lack of DM-related material: I’d not only allow, but indeed invite at least one character from those races in my table at any time.

Sep 11, Nathan Albright rated it it was amazing Shelves: It is likely that few people would wish to have a deep understanding, beyond the enjoyment of that particular world and its focus on coercive magic, which c Player’s Option: It is likely that few people would wish to have a deep understanding, beyond the enjoyment of that particular world and its focus on coercive magic, which can ve found in great supply here.


To be sure, this Feywild is an odd herles, and a world that offers both a great deal of wonder and a great deal of danger because of the logic that it uses, and herpes tendency people would have to make foolish deals and bargains that they heroed then unable to wiggle out of. The contents of this book appear, like most of the books in this series, to have a particular format.

Heroes of the Feywild – Wikipedia

The or so pages of this book are divided into five unequally sized chapters. The first chapter describes the world and perspective and geography of the Feywild, and how it may be accessed from the ordinary world of the game. There are discussions of the rules of the world as well so that people are not caught unwary by their interactions with the fey. The second chapter discuses the races of the fey, such as the all-female Harmadryads, the all male Satyrs, and the miniscule and mischievous Pixies.

The fourth chapter includes various character options including themes like the Fey beast tamer, noble Sidhe lord, Tuathan, or the unpleasant Unseelie agent, as well as various paragon paths, epic destinies, feats, feywidl, gear, and magic items from this area. The fifth and final chapter includes discussions of how to build one’s story by including notes on heroed, relationships between d&r Feywild and the nominally civilized lands, and options for adventuring in the wilderness and dark lands.

As might be expected for those who have some familiarity with the Fey as it has appeared in classic Western mythology and paganism, this particular short book offers a certain degree of shrewd if implicit insight into the world of the Fey.

For one, it is an extremely chaotic world. Its logic is different from that of our own, and does not view the breaking of pacts or covenants to be a trivial matter, although the way heeoes punishment follows is often not very straightforward. Its laws, including the fact that bards must be given warm hospitality, are not always well recognized.

The search for pleasure or the possession that comes from indulging in anger and wrath are also matters that thoughtful readers will view as decidedly ungodly aspects of this particular world. As is frequently the case, there is a question as to the extent that those who think they are in control really are, whether one is looking at someone who claims to dominate a fey creature or whether one looks at the fey nobles who feel constrained to accept the claims to nobility even of other, rival people, in order to preserve a sense of harmony.

One must be very careful who one is dealing with, and in being humble about one’s belief in control and domination, as that sort of matter can easily go very badly.

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Mike Mearls is the dark hope of chaotic evil: Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth! Has been sent into this area to rebuild a force of men and humanoid fighters to gather loot and restore the Temple of Elemental Evil to its form Mike Mearls is the dark hope of chaotic evil: Has been sent into this area to rebuild a force of men and humanoid fighters to gather loot and restore the Temple of Elemental Evil to its former glory.

Of course, Mearls is but one of many so charged, but he is looked upon with special favor and expectation. He and his minions have been careful to raid far from this area, never nearer than three or four leagues, traveling on foot or being carried in wagons of the traders from Hommlet. None of the victims are ever left alive to tell the tale, and mysterious disappearances are all that can be remarked upon, for no trace of men, mounts, goods, wagons, or draft animals is ever found.

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor.

He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise ueroes with, for Mearls wants no potential usurpers or threats to his domination. Other books in the series. Books by Mike Mearls. Trivia About Player’s Option: No trivia or quizzes yet.

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